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-rw-r--r--app/javascript/flavours/glitch/features/audio/index.js51
-rw-r--r--app/javascript/flavours/glitch/features/video/index.js85
-rw-r--r--app/javascript/flavours/glitch/util/resize_image.js50
3 files changed, 171 insertions, 15 deletions
diff --git a/app/javascript/flavours/glitch/features/audio/index.js b/app/javascript/flavours/glitch/features/audio/index.js
index c050a63a9..ac0468f70 100644
--- a/app/javascript/flavours/glitch/features/audio/index.js
+++ b/app/javascript/flavours/glitch/features/audio/index.js
@@ -392,13 +392,59 @@ class Audio extends React.PureComponent {
     return this.props.foregroundColor || '#ffffff';
   }
 
+  seekBy (time) {
+    const currentTime = this.audio.currentTime + time;
+
+    if (!isNaN(currentTime)) {
+      this.setState({ currentTime }, () => {
+        this.audio.currentTime = currentTime;
+      });
+    }
+  }
+
+  handleAudioKeyDown = e => {
+    // On the audio element or the seek bar, we can safely use the space bar
+    // for playback control because there are no buttons to press
+
+    if (e.key === ' ') {
+      e.preventDefault();
+      e.stopPropagation();
+      this.togglePlay();
+    }
+  }
+
+  handleKeyDown = e => {
+    switch(e.key) {
+    case 'k':
+      e.preventDefault();
+      e.stopPropagation();
+      this.togglePlay();
+      break;
+    case 'm':
+      e.preventDefault();
+      e.stopPropagation();
+      this.toggleMute();
+      break;
+    case 'j':
+      e.preventDefault();
+      e.stopPropagation();
+      this.seekBy(-10);
+      break;
+    case 'l':
+      e.preventDefault();
+      e.stopPropagation();
+      this.seekBy(10);
+      break;
+    }
+  }
+
   render () {
     const { src, intl, alt, editable, autoPlay } = this.props;
     const { paused, muted, volume, currentTime, duration, buffer, dragging } = this.state;
     const progress = Math.min((currentTime / duration) * 100, 100);
 
     return (
-      <div className={classNames('audio-player', { editable })} ref={this.setPlayerRef} style={{ backgroundColor: this._getBackgroundColor(), color: this._getForegroundColor(), width: '100%', height: this.props.fullscreen ? '100%' : (this.state.height || this.props.height) }} onMouseEnter={this.handleMouseEnter} onMouseLeave={this.handleMouseLeave}>
+      <div className={classNames('audio-player', { editable })} ref={this.setPlayerRef} style={{ backgroundColor: this._getBackgroundColor(), color: this._getForegroundColor(), width: '100%', height: this.props.fullscreen ? '100%' : (this.state.height || this.props.height) }} onMouseEnter={this.handleMouseEnter} onMouseLeave={this.handleMouseLeave} tabIndex='0' onKeyDown={this.handleKeyDown}>
         <audio
           src={src}
           ref={this.setAudioRef}
@@ -412,12 +458,14 @@ class Audio extends React.PureComponent {
 
         <canvas
           role='button'
+          tabIndex='0'
           className='audio-player__canvas'
           width={this.state.width}
           height={this.state.height}
           style={{ width: '100%', position: 'absolute', top: 0, left: 0 }}
           ref={this.setCanvasRef}
           onClick={this.togglePlay}
+          onKeyDown={this.handleAudioKeyDown}
           title={alt}
           aria-label={alt}
         />
@@ -438,6 +486,7 @@ class Audio extends React.PureComponent {
             className={classNames('video-player__seek__handle', { active: dragging })}
             tabIndex='0'
             style={{ left: `${progress}%`, backgroundColor: this._getAccentColor() }}
+            onKeyDown={this.handleAudioKeyDown}
           />
         </div>
 
diff --git a/app/javascript/flavours/glitch/features/video/index.js b/app/javascript/flavours/glitch/features/video/index.js
index 870812856..ea40b6073 100644
--- a/app/javascript/flavours/glitch/features/video/index.js
+++ b/app/javascript/flavours/glitch/features/video/index.js
@@ -182,10 +182,7 @@ class Video extends React.PureComponent {
     this.volume = c;
   }
 
-  handleMouseDownRoot = e => {
-    e.preventDefault();
-    e.stopPropagation();
-  }
+  handleClickRoot = e => e.stopPropagation();
 
   handlePlay = () => {
     this.setState({ paused: false });
@@ -279,6 +276,81 @@ class Video extends React.PureComponent {
     }
   }, 15);
 
+  seekBy (time) {
+    const currentTime = this.video.currentTime + time;
+
+    if (!isNaN(currentTime)) {
+      this.setState({ currentTime }, () => {
+        this.video.currentTime = currentTime;
+      });
+    }
+  }
+
+  handleVideoKeyDown = e => {
+    // On the video element or the seek bar, we can safely use the space bar
+    // for playback control because there are no buttons to press
+
+    if (e.key === ' ') {
+      e.preventDefault();
+      e.stopPropagation();
+      this.togglePlay();
+    }
+  }
+
+  handleKeyDown = e => {
+    const frameTime = 1 / 25;
+
+    switch(e.key) {
+    case 'k':
+      e.preventDefault();
+      e.stopPropagation();
+      this.togglePlay();
+      break;
+    case 'm':
+      e.preventDefault();
+      e.stopPropagation();
+      this.toggleMute();
+      break;
+    case 'f':
+      e.preventDefault();
+      e.stopPropagation();
+      this.toggleFullscreen();
+      break;
+    case 'j':
+      e.preventDefault();
+      e.stopPropagation();
+      this.seekBy(-10);
+      break;
+    case 'l':
+      e.preventDefault();
+      e.stopPropagation();
+      this.seekBy(10);
+      break;
+    case ',':
+      e.preventDefault();
+      e.stopPropagation();
+      this.seekBy(-frameTime);
+      break;
+    case '.':
+      e.preventDefault();
+      e.stopPropagation();
+      this.seekBy(frameTime);
+      break;
+    }
+
+    // If we are in fullscreen mode, we don't want any hotkeys
+    // interacting with the UI that's not visible
+
+    if (this.state.fullscreen) {
+      e.preventDefault();
+      e.stopPropagation();
+
+      if (e.key === 'Escape') {
+        exitFullscreen();
+      }
+    }
+  }
+
   togglePlay = () => {
     if (this.state.paused) {
       this.setState({ paused: false }, () => this.video.play());
@@ -503,7 +575,8 @@ class Video extends React.PureComponent {
         ref={this.setPlayerRef}
         onMouseEnter={this.handleMouseEnter}
         onMouseLeave={this.handleMouseLeave}
-        onMouseDown={this.handleMouseDownRoot}
+        onClick={this.handleClickRoot}
+        onKeyDown={this.handleKeyDown}
         tabIndex={0}
       >
         <Blurhash
@@ -528,6 +601,7 @@ class Video extends React.PureComponent {
           height={height}
           volume={volume}
           onClick={this.togglePlay}
+          onKeyDown={this.handleVideoKeyDown}
           onPlay={this.handlePlay}
           onPause={this.handlePause}
           onLoadedData={this.handleLoadedData}
@@ -550,6 +624,7 @@ class Video extends React.PureComponent {
               className={classNames('video-player__seek__handle', { active: dragging })}
               tabIndex='0'
               style={{ left: `${progress}%` }}
+              onKeyDown={this.handleVideoKeyDown}
             />
           </div>
 
diff --git a/app/javascript/flavours/glitch/util/resize_image.js b/app/javascript/flavours/glitch/util/resize_image.js
index 8c89b2841..57fc6a6ec 100644
--- a/app/javascript/flavours/glitch/util/resize_image.js
+++ b/app/javascript/flavours/glitch/util/resize_image.js
@@ -41,6 +41,45 @@ const dropOrientationIfNeeded = (orientation) => new Promise(resolve => {
   }
 });
 
+// Some browsers don't allow reading from a canvas and instead return all-white
+// or randomized data. Use a pre-defined image to check if reading the canvas
+// works.
+const checkCanvasReliability = () => new Promise((resolve, reject) => {
+  switch(_browser_quirks['canvas-read-unreliable']) {
+  case true:
+    reject('Canvas reading unreliable');
+    break;
+  case false:
+    resolve();
+    break;
+  default:
+    // 2×2 GIF with white, red, green and blue pixels
+    const testImageURL =
+      'data:image/gif;base64,R0lGODdhAgACAKEDAAAA//8AAAD/AP///ywAAAAAAgACAAACA1wEBQA7';
+    const refData =
+      [255, 255, 255, 255,  255, 0, 0, 255,  0, 255, 0, 255,  0, 0, 255, 255];
+    const img = new Image();
+    img.onload = () => {
+      const canvas  = document.createElement('canvas');
+      const context = canvas.getContext('2d');
+      context.drawImage(img, 0, 0, 2, 2);
+      const imageData = context.getImageData(0, 0, 2, 2);
+      if (imageData.data.every((x, i) => refData[i] === x)) {
+        _browser_quirks['canvas-read-unreliable'] = false;
+        resolve();
+      } else {
+        _browser_quirks['canvas-read-unreliable'] = true;
+        reject('Canvas reading unreliable');
+      }
+    };
+    img.onerror = () => {
+      _browser_quirks['canvas-read-unreliable'] = true;
+      reject('Failed to load test image');
+    };
+    img.src = testImageURL;
+  }
+});
+
 const getImageUrl = inputFile => new Promise((resolve, reject) => {
   if (window.URL && URL.createObjectURL) {
     try {
@@ -110,14 +149,6 @@ const processImage = (img, { width, height, orientation, type = 'image/png' }) =
 
   context.drawImage(img, 0, 0, width, height);
 
-  // The Tor Browser and maybe other browsers may prevent reading from canvas
-  // and return an all-white image instead. Assume reading failed if the resized
-  // image is perfectly white.
-  const imageData = context.getImageData(0, 0, width, height);
-  if (imageData.data.every(value => value === 255)) {
-    throw 'Failed to read from canvas';
-  }
-
   canvas.toBlob(resolve, type);
 });
 
@@ -127,7 +158,8 @@ const resizeImage = (img, type = 'image/png') => new Promise((resolve, reject) =
   const newWidth  = Math.round(Math.sqrt(MAX_IMAGE_PIXELS * (width / height)));
   const newHeight = Math.round(Math.sqrt(MAX_IMAGE_PIXELS * (height / width)));
 
-  getOrientation(img, type)
+  checkCanvasReliability()
+    .then(getOrientation(img, type))
     .then(orientation => processImage(img, {
       width: newWidth,
       height: newHeight,