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import React from 'react';
import PropTypes from 'prop-types';
import Button from '../../../components/button';
import ImmutablePureComponent from 'react-immutable-pure-component';
import Atrament from 'atrament'; // the doodling library
export default class DoodleModal extends ImmutablePureComponent {
static contextTypes = {
router: PropTypes.object,
};
static propTypes = {
onDoodleSubmit: PropTypes.func.isRequired, // gets the base64 as argument
onClose: PropTypes.func.isRequired,
};
handleKeyUp = (e) => {
if (e.key === 'Delete' || e.key === 'Backspace') {
this.clearScreen();
}
}
clearScreen () {
this.sketcher.context.fillStyle = 'white';
this.sketcher.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
}
componentDidMount () {
window.addEventListener('keyup', this.handleKeyUp, false);
}
handleDone = () => {
this.props.onDoodleSubmit(this.sketcher.toImage());
this.sketcher.destroy();
this.props.onClose();
}
setCanvasRef = (elem) => {
this.canvas = elem;
if (elem) {
this.sketcher = new Atrament(elem, 500, 500, 'black');
this.clearScreen();
// .smoothing looks good with mouse but works really poorly with a tablet
this.sketcher.smoothing = false;
// There's a bunch of options we should add UI controls for later
// ref: https://github.com/jakubfiala/atrament.js
}
}
render () {
return (
<div className='modal-root__modal doodle-modal'>
<div className='doodle-modal__container'>
<canvas ref={this.setCanvasRef} />
</div>
<div className='doodle-modal__action-bar'>
<Button text='Done' onClick={this.handleDone} />
</div>
</div>
);
}
}
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