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authorRabbit Whispers <us@starfall.systems>2025-06-14 19:12:01 -0500
committerRabbit Whispers <us@starfall.systems>2025-06-14 19:14:50 -0500
commit0100caffa026222d09eb6a193c0f4c986155e885 (patch)
tree33911f94bade7fd36480d1aca4adf5ba13f27188 /auto-tune/hooks/load.lua
parent164f72cc2fd73fca01ec5efc19c9dfe8a73f3dfe (diff)
auto-tune: fix typo in vanilla Attune Mindstar description
Diffstat (limited to 'auto-tune/hooks/load.lua')
-rw-r--r--auto-tune/hooks/load.lua3
1 files changed, 3 insertions, 0 deletions
diff --git a/auto-tune/hooks/load.lua b/auto-tune/hooks/load.lua
index ec15beb..26c20ba 100644
--- a/auto-tune/hooks/load.lua
+++ b/auto-tune/hooks/load.lua
@@ -3,6 +3,9 @@ class:bindHook("ToME:load", function(self, data)
 	local DamageType = require "engine.DamageType"
 
 	if Talents.talents_def.T_ATTUNE_MINDSTAR then
+		Talents.talents_def.T_ATTUNE_MINDSTAR.info = function(self, t)
+			return ([[Alter the flow of energies of your equipped mindstars, changing their damage type between nature and mind.]]):tformat()
+		end
 		Talents.talents_def.T_ATTUNE_MINDSTAR.action = function(self, t)
 			-- do nothing if disarmed
 			if self:attr("disarmed") then