diff options
Diffstat (limited to 'whispers-bugfix/superload')
-rw-r--r-- | whispers-bugfix/superload/data/timed_effects/magical.lua | 47 | ||||
-rw-r--r-- | whispers-bugfix/superload/mod/class/Actor.lua | 11 |
2 files changed, 58 insertions, 0 deletions
diff --git a/whispers-bugfix/superload/data/timed_effects/magical.lua b/whispers-bugfix/superload/data/timed_effects/magical.lua new file mode 100644 index 0000000..c9d2e8c --- /dev/null +++ b/whispers-bugfix/superload/data/timed_effects/magical.lua @@ -0,0 +1,47 @@ +local _M = loadPrevious(...) + +local rime_wraith_jump = function(self, eff) + -- JUMP! + local list = table.values(self:projectCollect({type="ball", radius=10, selffire=false}, self.x, self.y, map.ACTOR)) + if #list == 0 then return end + local has = function(t) return t.target:hasEffect(t.target.EFF_HOARFROST_GOOD) or t.target:hasEffect(t.target.EFF_HOARFROST_BAD) end + local has_wraith = function(t) return t:hasEffect(t.EFF_RIME_WRAITH) or t:hasEffect(t.EFF_RIME_WRAITH_GELID_HOST) end + local list_has, list_not = {}, {} + for _, t in ipairs(list) do if has(t) then list_has[#list_has+1] = t else list_not[#list_not+1] = t end end + local use_list = #list_not > 0 and list_not or list_has + + local target + if eff.src:knowTalent(eff.src.T_FRIGID_PLUNGE) then + table.sort(use_list, "dist") + while #use_list > 0 do + target = table.remove(use_list).target + if not (has_wraith(target) and #use_list > 0) then break end + end + else + while #use_list > 0 do + target = rng.table(use_list).target + if not (has_wraith(target) and #user_list > 0) then break end + end + end + self:removeEffect(eff.effect_id) -- is this still necessary? self should be dead, after all + target:setEffect(eff.effect_id, eff.dur, eff) + game.level.map:particleEmitter(self.x, self.y, 1, "rime_wraith_move", {tx=target.x-self.x, ty=target.y-self.y}) + + if eff.src:knowTalent(eff.src.T_FRIGID_PLUNGE) then + local heal = eff.src:callTalent(eff.src.T_FRIGID_PLUNGE, "getHeal") + local dam = eff.src:callTalent(eff.src.T_FRIGID_PLUNGE, "getDamage") + eff.src.projectApply({type="beam", range=10, x=self.x, y=self.y}, target.x, target.y, Map.ACTOR, function(m) + if eff.src.reactionToward(m) <0 then + eff.src:attr("damage_shield_penetrate", 100) + pcall(function() DamageType:get(DamageType.COLD).projector(eff.src, m.x, m.y, DamageType.COLD, dam) end) + eff.src:attr("damage_shield_penetrate", -100) + else + m:heal(heal, eff.src) + end + end) + end +end +TemporaryEffects.tempeffect_def.EFF_RIME_WRAITH.callbackOnDeath = rime_wraith_jump +TemporaryEffects.tempeffect_def.EFF_RIME_WRAITH_GELID_HOST.callbackOnDeath = rime_wraith_jump + +return _M diff --git a/whispers-bugfix/superload/mod/class/Actor.lua b/whispers-bugfix/superload/mod/class/Actor.lua new file mode 100644 index 0000000..6084cd6 --- /dev/null +++ b/whispers-bugfix/superload/mod/class/Actor.lua @@ -0,0 +1,11 @@ +local _M = loadPrevious(...) + +local base_onTemporaryValueChange = _M.onTemporaryValueChange +function _M:onTemporaryValueChange(prop, v, base) + if base == self.talents_mastery_bonus then + self:updateAllTalentsPassives() + end + base_onTemporaryValueChange(self, prop, v, base) +end + +return _M |