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local Talents = require "engine.interface.ActorTalents"
local DamageType = require "engine.DamageType"
attune_mindstar = Talents.talents_def.T_ATTUNE_MINDSTAR
if attune_mindstar then
attune_mindstar.hasValidMindstar = function(self, slot)
local o = self:getInven(slot) and self:getInven(slot)[1]
if not o or not o.combat or not o.combat.talented == "mindstar" then
return nil
-- exclude fixedarts (those that don't teach Attune Mindstar)
elseif not o.wielder or not o.wielder.learn_talent or not o.wielder.learn_talent[self.T_ATTUNE_MINDSTAR] then
return nil
end
return o
end -- hasValidMindstar
attune_mindstar.attune = function(self, o, dt)
if not o then return end
o.combat.damtype = dt
game.logPlayer(self, "You attune your %s to deal %s%s#LAST# damage.", o:getName{do_color=1}, DamageType:get(dt).text_color, DamageType:get(dt).name)
end -- attune
Talents.talents_def.T_ATTUNE_MINDSTAR.action = function(self, t)
-- do nothing if disarmed
if self:attr("disarmed") then
return nil
end
local mh = t.hasValidMindstar(self, "MAINHAND")
local oh = t.hasValidMindstar(self, "OFFHAND")
local tk = t.hasValidMindstar(self, "PSIONIC_FOCUS")
-- find the first valid mindstar so we can switch all of them to the opposite of that one
local primary = mh or oh or tk
if not primary then
game.logPlayer(self, "You can't attune a mindstar you're not wielding!")
return
end
local wanted = DamageType.MIND
if primary.combat.damtype == DamageType.MIND then
wanted = DamageType.NATURE
end
self._preferred_mindstar_type = wanted
-- update damage types
t.attune(self, mh, wanted)
t.attune(self, oh, wanted)
t.attune(self, tk, wanted)
end --action
attune_mindstar.callbackOnWear = function(self, t, o)
if not self._preferred_mindstar_type then return end
if not o or not o.combat or not o.combat.talented == "mindstar" then return end
if not o.wielder or not o.wielder.learn_talent or not o.wielder.learn_talent[self.T_ATTUNE_MINDSTAR] then return end
if o.combat.damtype == self._preferred_mindstar_type then return end
t.attune(self, o, self._preferred_mindstar_type)
end --callbackOnWear
attune_mindstar.info = function(self, t)
return ([[Alter the flow of energies of your equipped mindstars, changing their damage type between nature and mind.]]):tformat()
end
end
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