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class:bindHook("ToME:load", function(self, data)
local Talents = require 'engine.interface.ActorTalents'
local TD = Talents.talents_def
-- update passives when adept is taken
if TD.T_ADEPT then
TD.T_ADEPT.passives = function(self, t, p)
self:talentTemporaryValue(p, "all_talents_bonus_level", 1.5)
if not self._updating_adept then
self._updating_adept = true
self:updateAllTalentsPassives()
self._updating_adept = nil
end
end
end
end)
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