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-rwxr-xr-xev-nova/README.md35
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+This repo holds a handful of plugins that we've created for Escape Velocity: Nova.
+
+We still play EVN every now and then because, nostalgia for our childhood aside, this 20-year-
+old game still *almost* holds up. Neither Naev nor Endless Sky gets the feel quite correct,
+though they are good efforts.
+
+The game is abandoned at this point; if you have an old license code that no longer works
+because the servers are offline, [a cracked Windows version is available](https://www.reddit.com/r/Escape_Velocity/comments/9atyzj/ev_nova_download_links_and_more/)
+and [some of the old plugins have been saved from oblivion](http://escape-velocity.games/).
+
+## Plugins
+
+### Clear Anti-Spawn Bits.rez
+Clears the bits that prevent some factions' ships from spawning after you finish the game.
+Landing and taking off from anywhere should cause the relevant bits to be cleared, and then
+you can remove the plugin. To double-check if it worked, create a file named `pilotlog.txt`
+in your EV Nova folder and after exiting the game, check that none of the bits `b311`, `b332`,
+`b333` or `b334` are set.
+
+Resources used:
+* mïsn 1000
+
+### vipermod.rez
+Proof of concept to demonstrate how to use contribute/require bits.
+
+Adds a new outfit called "Viper Combat Electrics" that can be purchased if you're flying
+any Viper variant. It adds 30 shields, ~1/3 shield per second (doubling the recharge rate of the
+civilian Viper), 1 gun slot, and acts as an IFF device for 40,000 credits.
+
+Resources used:
+* shïp 144, 166, 167, 177, 223, 224, 333, 334, 335, 336, 337, 338, 339 (all Viper variants in the stock scenario)
+* oütf 640 (new outfit)
+* dësc 3512
+* pïct 6512
+* contribute/require bit 25
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