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from sqlalchemy import ForeignKey, String
from sqlalchemy.orm import Mapped, mapped_column
from .dao import BaseDAO
class BaseItem(BaseDAO):
__tablename__ = "base"
code: Mapped[str] = mapped_column(String(4), primary_key=True)
name: Mapped[str] # internal name only, game actually looks up `code` in strings
type = mapped_column(ForeignKey("item_type.Code")) # can have two item_type... and all their parents
type2 = mapped_column(ForeignKey("item_type.Code")) # should really figure out a better way to store them
rarity: Mapped[int]
level: Mapped[int] # variously referred to as ilvl or qlvl
spawnable: Mapped[int] # items with spawnable=0 *can* be dropped directly from TCs, but shouldn't randomly drop
category: Mapped[str]
__mapper_args__ = {'polymorphic_on': 'category'}
class Weapon(BaseItem):
filename = "Weapons.txt"
__mapper_args__ = {'polymorphic_identity': 'weap'}
class Armor(BaseItem):
filename = "Armor.txt"
__mapper_args__ = {'polymorphic_identity': 'armo'}
class Misc(BaseItem):
filename = "Misc.txt"
__mapper_args__ = {'polymorphic_identity': 'misc'}
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