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This repo holds a handful of plugins that we've created for Escape Velocity: Nova.
We still play EVN every now and then because, nostalgia for our childhood aside, this 20-year-
old game still *almost* holds up. Neither Naev nor Endless Sky gets the feel quite correct,
though they are good efforts.
The game is abandoned at this point; if you have an old license code that no longer works
because the servers are offline, [a cracked Windows version is available](https://www.reddit.com/r/Escape_Velocity/comments/9atyzj/ev_nova_download_links_and_more/)
and [some of the old plugins have been saved from oblivion](http://escape-velocity.games/).
## Plugins
### Clear Anti-Spawn Bits.rez
Clears the bits that prevent some factions' ships from spawning after you finish the game.
Landing and taking off from anywhere should cause the relevant bits to be cleared, and then
you can remove the plugin. To double-check if it worked, create a file named `pilotlog.txt`
in your EV Nova folder and after exiting the game, check that none of the bits `b311`, `b332`,
`b333` or `b334` are set.
Resources used:
* mïsn 1000
### vipermod.rez
Proof of concept to demonstrate how to use contribute/require bits.
Adds a new outfit called "Viper Combat Electrics" that can be purchased if you're flying
any Viper variant. It adds 30 shields, ~1/3 shield per second (doubling the recharge rate of the
civilian Viper), 1 gun slot, and acts as an IFF device for 40,000 credits.
Resources used:
* shïp 144, 166, 167, 177, 223, 224, 333, 334, 335, 336, 337, 338, 339 (all Viper variants in the stock scenario)
* oütf 640 (new outfit)
* dësc 3512
* pïct 6512
* contribute/require bit 25
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